Introduction
Hudkit can be integrated as a library on any Adventure-compatible platform, giving you full control over HUD initialization, rendering, and dynamic content.
Overview
Section titled “Overview”Library integration gives you direct access to Hudkit’s API, allowing you to manage HUDs programmatically within your server code.
Supported Platforms
Section titled “Supported Platforms”Hudkit can be integrated with any Adventure-compatible server platform, including Minestom and Paper.
Architecture
Section titled “Architecture”Hudkit’s front facing API consists of a few important components:
- HudManager - Central orchestrator for HUD lifecycle
- Hud - Individual HUD instances for each player
- PlaceholderResolver - Custom logic for dynamic content